I continue this series cash flow, profit, and distribution by looking at how a successful Kickstarter campaign factors in to the 5× multiplier.
The common advice in the board game industry is that the MSRP of a game must be five times its cost. Is that really true? Yes, yes it is. Here’s why.
I conclude this list of questions, looking at the final 3 questions I ask myself when I consider a game submission from a game designer for publication.
The next 4 questions I ask when considering a game for publication relate to costs, potential profits, and how excited I am to spend time on it.
I spend a good amount of time looking at games from game designers. These are the first 3 questions I ask myself when I consider them for publication.
Three years ago, I was preparing for my first Kickstarter campaign. I have learned so much about making games (and myself) since then!
Countdown: -2 days. Yikes! I forgot to announce here that the campaign is live.
Countdown: 12 days. Over the last week, I have fleshed out a lot of the content for the campaign page.
Countdown: 18 days. The project image and short blurb are incredibly important: these are all people see of your project when they browse on Kickstarter.
Countdown: 32 days. I mailed out preview copies today. It’s always a pleasure to work with Andrew Tullsen at Print & Play Productions to make these.