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Last month, I spoke at the Game Developers Conference in San Francisco, California. (It's primarily a conference for video game developers, but the last two years they've had a board game design track.) I talked about user experience and usability…
Spy Club Countdown: 78 days. Here’s the first draft of the script for our introductory Kickstarter video.
Here’s a look at the research we did for the individual exhibit cards in World’s Fair 1893, with tips for researching themes for your own game.
Here’s a look at the research we did World’s Fair 1893 to take players back to this grand exposition, with tips for researching themes for your own game.
Get to know Beth Sobel, illustrator for Lanterns and World’s Fair 1893, and see a little about what goes on behind the scenes.
The most common customer service request I receive reveals some important lessons about how people interact with games.
Our mission at Foxtrot Games is to publish beautiful and approachable games. Here’s what we mean by that.
Joseph Nicholas from indietabletop recently interviewed me about Foxtrot Games. There were a few questions that no one had ever asked me before, and I wanted to share my responses to those on this blog.