Here’s a look at the research we did for the individual exhibit cards in World’s Fair 1893, with tips for researching themes for your own game.
Here’s a look at the research we did World’s Fair 1893 to take players back to this grand exposition, with tips for researching themes for your own game.
Get to know Beth Sobel, illustrator for Lanterns and World’s Fair 1893, and see a little about what goes on behind the scenes.
The next 4 questions I ask when considering a game for publication relate to costs, potential profits, and how excited I am to spend time on it.
Three years ago, I was preparing for my first Kickstarter campaign. I have learned so much about making games (and myself) since then!
Countdown: -2 days. Yikes! I forgot to announce here that the campaign is live.
Countdown: 12 days. Over the last week, I have fleshed out a lot of the content for the campaign page.
Countdown: 18 days. The project image and short blurb are incredibly important: these are all people see of your project when they browse on Kickstarter.
Countdown: 32 days. I mailed out preview copies today. It’s always a pleasure to work with Andrew Tullsen at Print & Play Productions to make these.
Countdown: 50 days. After Gen Con, I sketched out all the content for the campaign page to get an idea of what content I’ll need to write and graphics have created.