Three years ago, I was preparing for my first Kickstarter campaign. I have learned so much about making games (and myself) since then!
Before that first campaign (Relic Expedition) launched, I had done a lot of research on designing games and running Kickstarter campaigns. As I look back now, though, I realize I didn’t have a very good understanding of the whole process. How exactly does an initial game idea turn into a sale in a game store? What all happens along the way, and who does each part? What does a board game publisher do exactly?
Back then, I thought I wanted to be a creative genius game designer with my name on the front of a game box. (It does still sound kind of glamorous.) But I have since discovered the role of game developer and game producer, and I have realized that this is the kind of work I want to be doing right now. Working with game designers to develop and produce their games (Chris on Lanterns and Alex on World’s Fair) has been so much more rewarding than I could have imagined!
I’m starting a series of blog posts that look at what board game publishers do, sharing more from my experiences with Relic Expedition, Lanterns: The Harvest Festival, and World’s Fair 1893. I have a list of topics I plan to cover, starting with …
But I’d love to hear from you: What questions do you have about board game publishers? about the process of making games? about Foxtrot Games as a whole? about specific decisions or steps in the process for one of our games? Let me know if the comments below!