Last month, I spoke at the Game Developers Conference in San Francisco, California. (It’s primarily a conference for video game developers, but the last two years they’ve had a board game design track.) I talked about user experience and usability in board games, how many of the principles of usability that I have studied in my day job working with digital interfaces also apply to tabletop games.
You can now watch the video online! (I’m grateful to the GDC for letting me share my experiences with their attendees and for making the video available for everyone to see.)
Spy Club Countdown: 78 days. Here’s the first draft of the script for our introductory Kickstarter video.
Here’s a look at the research we did for the individual exhibit cards in World’s Fair 1893, with tips for researching themes for your own game.
Here’s a look at the research we did World’s Fair 1893 to take players back to this grand exposition, with tips for researching themes for your own game.
The most common customer service request I receive reveals some important lessons about how people interact with games.
We have just released the expansion Lanterns: The Emperor’s Gifts. The inspiration for its theme came from looking at traditional Chinese gardens.
Our mission at Foxtrot Games is to publish beautiful and approachable games. Here’s what we mean by that.
Joseph Nicholas from indietabletop recently interviewed me about Foxtrot Games. There were a few questions that no one had ever asked me before, and I wanted to share my responses to those on this blog.
I continue this series cash flow, profit, and distribution by looking at how a successful Kickstarter campaign factors in to the 5× multiplier.
The common advice in the board game industry is that the MSRP of a game must be five times its cost. Is that really true? Yes, yes it is. Here’s why.