Last month, I spoke at the Game Developers Conference in San Francisco, California. (It’s primarily a conference for video game developers, but the last two years they’ve had a board game design track.) I talked about user experience and usability in board games, how many of the principles of usability that I have studied in my day job working with digital interfaces also apply to tabletop games.

You can now watch the video online! (I’m grateful to the GDC for letting me share my experiences with their attendees and for making the video available for everyone to see.)

Randy Hoyt: Cardboard Interfaces

 

 

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