Last month, I spoke at the Game Developers Conference in San Francisco, California. (It’s primarily a conference for video game developers, but the last two years they’ve had a board game design track.) I talked about user experience and usability in board games, how many of the principles of usability that I have studied in my day job working with digital interfaces also apply to tabletop games.
You can now watch the video online! (I’m grateful to the GDC for letting me share my experiences with their attendees and for making the video available for everyone to see.)
The most common customer service request I receive reveals some important lessons about how people interact with games.
Our mission at Foxtrot Games is to publish beautiful and approachable games. Here’s what we mean by that.
Joseph Nicholas from indietabletop recently interviewed me about Foxtrot Games. There were a few questions that no one had ever asked me before, and I wanted to share my responses to those on this blog.
I continue this series cash flow, profit, and distribution by looking at how a successful Kickstarter campaign factors in to the 5× multiplier.
The common advice in the board game industry is that the MSRP of a game must be five times its cost. Is that really true? Yes, yes it is. Here’s why.
I conclude this list of questions, looking at the final 3 questions I ask myself when I consider a game submission from a game designer for publication.
I spend a good amount of time looking at games from game designers. These are the first 3 questions I ask myself when I consider them for publication.